UnrealTournament DeathMatch Map
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Title: Bunker Command ][ (2)
Version: 1.00
Release Date: January 6, 2000
Filename: DM-BunkerCommand][.unr
Author: Terry "Caster" Harjanto
E-mail Address: spellcaster13@yahoo.com

Description:

This is my second map and I think it turned out rather well. This is suppose to be a variation of Bunker Command (A Half-Life Map I made). Let me explain the history of Bunker Command. Bunker Command started back in StarCraft. Yes, StarCraft, that old sprite based real time strategy game for the PC. In Bunker Command for StarCraft, you were in control of a Bunker and had to destroy the other players bunkers. Well, I decided to have the same idea for Half-Life, but it didn't work, so I just ended up having a bunker vs. trenches setting. Anyways, that map got a rating of 18... Out of 100 on Radium's Half-Life page... It sucked royally because I didn't know how to set up WorldCrap correctly (So. technically this should be Bunker Command ]|[, but I kept it at ][ because it's the second time the name was used for an FPS game). Anyway, now this map is about a under-ground/cavern bunker. It's a simple cavern map, with a huge bunker at one end, containers in the middle and a bunch of rocks at the other end. This map would surely work as a team game, one team in the bunkers one team trying to invade the bunkers. I might convert this map to Assault as well, I'd just have to add a lot because the usual Assault maps are bigger then this map times two. Notice the large amount of sniper rifles in this map, yes, I like sniping. Enjoy!
Hint, there is a Redeemer in this map. It's rather easy getting to it, the problem is getting to it with the right pickup and without getting your head sniped off while in mid-air. For one thing though, for such a cramped level like this, a Redeemer would easily rack up easy kills, so I have changed it to respawn after a very long time.
Also, I have set up multiple 'AmbushPoints' in the map for the bots to use. I usually like to play against players that camp and snipe a lot so this map wound definitely give me some practice. So, if you notice that the bots stop moving, it's camping, go flush it out (Or just snipe it's head off).

Additional Credits to:
The makers of Unreal Tournament (Gotta say this everytime).
The visitors of #utgames and #unrealed on irc.gameslink.net port 6667.
Tutorial site webmasters including Wolf (http://unreal.gamedesign.net/) and Millenium (http://www.unrealed.net/).

Date: 01/06/00

-- Play Information --
Game: Unreal Tournament
Level Name: Bunker Command ][ (2, Two)
Game Type: Deathmatch, Team Deathmatch, Assault (Possibly in a future version).
SinglePlayer: Yes (With bots)
Multiplayer: Yes
New Sounds: No
New Graphics: No
Known bugs: Usual graphical/texture glitches (send bug reports to spellcaster13@yahoo.com).

-- Construction --
Editor used: UnrealEd
Base: New level

-- Installation --
Unzip the file DM-BunkerCommand][.unr into your UnrealTournament\Maps directory.
You can choose DM-BunkerCommand][ from the "Start Practice Session\Tournament Deathmatch" menu.


Copyright / Permissions
-----------------------
This level is copyrighted by Terry Harjanto 2000.
Authors may use this level as a base to build additional levels as long as 
they give me some credit.

You are NOT allowed to commercially exploit this level, i.e. put it on a CD
or any other electronic medium that is sold for money without my explicit
permission.

You MAY distribute this file through any electronic network (internet,
FIDO, local BBS etc.), provided you include this readme.txt file and leave the 
archive intact.

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GT Software, Inc. under license.  UNREAL and the UNREAL logo are registered
trademarks of Epic Megagames, Inc. All other trademarks and trade names are
properties of their respective owners.

